Company story 4 min read
From zero to eight published games: the Indovia story
How a solo founder built a profitable mobile gaming publisher through global studio partnerships and AI-enabled operations—and why Jackson is the next chapter.

Eight published games represent more than eight launches. For Indovia, they mark the development of a publishing business built by a solo founder, working with game studios around the world and using AI-enabled operations to extend what a small organisation can accomplish.
Founded by Jatin Mittal, Indovia is now a profitable mobile gaming publisher. Its story is about bringing together three kinds of work: the craft of making games, the discipline of publishing them, and the systems needed to keep a portfolio moving.
A solo founder, a collaborative business
“Solo founder” describes the founding structure. The games reach players through collaboration. Global studio partnerships are central to Indovia’s model: a publishing business connects the work of development teams with the commercial and operational work around a release.
The distinction matters. Building a publisher does not require pretending that one person creates every game, every creative asset and every player experience. It requires deciding where the company can contribute, which partners to work with, and how the pieces fit together.
Indovia’s public publishing offering spans user acquisition, creative work, analytics, monetisation and live operations. These disciplines meet at the same practical question: how can a good game find the right players and give them a reason to return?
What eight games change
A portfolio creates a different operating challenge from a single release. Each game has its own mechanics, audience and creative needs. A lesson from one title can suggest a question for another, but it cannot replace evidence from that game.
The useful ambition is to share methods without treating every product as interchangeable. Clear briefs, reusable production processes and consistent reporting can reduce repeated work. Decisions about a game’s experience still need to account for the game itself.
Profitability is an important part of Indovia’s founder story. It is also distinct from a promise about any future title. The company’s task remains practical: connect development, distribution and operating decisions into a business that can sustain its work.
Where AI belongs
AI-enabled operations are part of how Indovia is building that business. Their value is in supporting repeatable work and making a small organisation more capable, while leaving responsibility for what gets released with the people running it.
A useful way to evaluate an AI workflow is to ask what it delivers. Does it produce an asset that can actually be used? Does it preserve the real game? Does it help someone make a decision? A process that runs repeatedly without useful output can add cost without adding progress.
For a publishing company, creative accuracy matters as much as production speed. An advertisement should communicate the experience the player will actually find. Company storytelling should describe what is true. Automation is useful when it supports those standards.
Partnerships require clarity
Working across studios and markets brings different skills and perspectives into the business. It also makes clear responsibilities valuable: what is being tested, which assets are needed, who makes the next decision, and what would justify expanding a release.
Indovia’s published Japan interview with Rocket Ads offers a public starting point for readers interested in its approach to market learning. The wider lesson is to make assumptions explicit before treating a new market as a simple extension of an existing one. Rocket Ads interview
Building the next chapter
Alongside its publishing work, Indovia is developing Jackson for game discovery and rewards. That places a new question next to the portfolio: how can players discover games through an experience that makes the value of participating clear?
Jackson is in development. The ambition is to explore the connection between game discovery, rewards and distribution; this article does not announce availability or a launch date.
The connection to publishing is straightforward. A publisher works on helping games reach players. A discovery product approaches that relationship from the player’s side. Developing both creates questions worth investigating about the journey between first discovering a game and choosing to play it.
What comes next
Indovia’s story has moved from zero to eight published games through partnerships, publishing work and an operating model shaped around a solo founder. The next chapter is about developing that foundation and explaining the work behind it.
This Articles section will cover the company’s decisions, publishing methods, studio partnerships and the development of Jackson as there is concrete progress to share.
For developers, the conversation starts with the game you are building. For potential partners, it starts with where your work and Indovia’s publishing experience can meet. Explore our publishing approach or contact Indovia to begin that conversation.
Explore the work behind the games.

